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Hitman: Absolution is an action-adventure stealth game developed by IO Interactive and published by Square Enix.It is the fifth entry in the Hitman game series, and will run on IO Interactive's proprietary Glacier 2 game engine. The developers have confirmed that Absolution will be easier to play and more accessible, but will retain hardcore aspects.The game was released on November 20, 2012, which is the 47th week of the year (in reference to the protagonist, Agent 47).
The game will take place in the United States, and will feature an online option. In addition, the game will feature "instinct mode" which will
allow 47 to predict enemy patrol routes, much like the "sonar vision" that was featured in Tom Clancy's Splinter Cell: Conviction, "Eagle Vision" in Assassins Creed: Revelations, "Dark Vision"
in Dishonored and "Detective mode"
in Batman: Arkham
Asylum. Hitman is
known for allowing players to create their own narratives within the sandbox levels.
Hitman: Blood Money ended with Diana helping 47 to fake his death, in order for him to escape The Franchise. 47 killed their leader, former FBI director Alexander Leland Cayne, though he was part of a larger secret society called Alpha Zerox. Diana and the rest of ICA do not know 47's whereabouts, nor does the player for certain - though the last scene shows 47 entering an Asian (possibly Chinese) establishment, asking suspiciously what they have to offer, "preferably in the back". The first in-depth trailer for the game shows Agent 47 storming a safe-house, and confronting Diana while she is showering. 47 is "betrayed by those he once trusted and now hunted by the police, he suddenly finds himself at the center of a dark conspiracy and must embark on a personal journey through a corrupt and twisted world, in his search for the truth". At least one portion of the game will be set in Chicago, but it has been confirmed that the rest of the game will take place within the US.
In the first mission, 47 executes a mission to kill Diana in her mansion under the order of the Agency as Diana found incriminating evidence about the ICA. Diana then asks 47 for a final request which is to find and protect this girl called Victoria. As 47 accepts Diana's dying wish, the ICA deem 47 as a traitor and sent a group of assassins known as The Saints to kill him.
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PLEASE BE PATIENT FOR COMPLETION
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Gardener, Mansion Interior Guard, Mansion Exterior Guard, Chef |
| Evidence Collector | Collect the evidence in Cliffside and Mansion Ground Floor |
| Infiltrator | Complete the chapter without being spotted. Gardens, Greenhouse, Cliffside, Mansion Ground Floor |
| Suit Only | Complete the chapter without using a disguise. Gardens, Greenhouse, Cliffside, Mansion Ground Floor, Mansion Second Floor |
| Modern Art | Accidental kill in the Gardens. The large metal sculpture in the center where the two guards are talking can have its base stem shot to destabilize it, causing it to fall. |
| Geronimo | Guard sent flying out of a window (defenestration). Pull out the guard at the cliffside section, the one getting the good news about his "cancer" not being cancer. The new diagnosis does not protect him from terminal falls. |
| Extra Spice | Chef drugged. The sleeping pills are in the upstairs restroom; the pills may be poured into the stew the cook is preparing. |
| Damn Good Coffee | Head of Security drugged. The sleeping pills are in the upstairs restroom; the pills are poured into the coffee cup at the bar by the fireplace. |
| Play It Again | Accident kill using the piano's cover. For this, you may want the cook's disguise, and leave the two enemies by the kitchen alone, so they can finish their A.I. route. One of them goes to the piano. |
| The Price of Treason | Clear mission |
| Well Played |
Knockout the Head of Security with sleeping pills, get the key card, and assassinate your target without causing further casualties (essentially a Silent Assassin run). |
Cliffside. On the shelf where 47 disables the security system.
Mansion Interior. On the coffee table by the stairs.
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Chicago Police Officer, Market Vendor, Dealer, Chicago SWAT Officer |
| Evidence Collector | Collect the evidence. |
| Infiltrator | Complete the chapter without being spotted. |
| Suit Only | Complete the chapter without using a disguise. |
| Kaboom | Messy but effective. Kill the target with a remote explosive. |
| A Killing View | Target eliminated with a sniper rifle, from the dealer's apartment. |
| Controlled Detonation | Kill only the target. Use the remote explosive near the King's car to kill only him. The cop in the body dump will be unharmed. |
| Man Down | Kill the target by pushing him down a hole. The "hole" is the cargo floor opening near where the King eats his free poisoned sushi. |
| Drop Dead | Accidental kill by dropping the suspended cargo on the target. Do it where he stops to publicly urinate by the level exit. |
| Two for the Price of One | Get the Kazo TRG sniper rifle from the dealer's apartment and kill both the dealer and the King in one shot. You may need to be discovered to get the perfect lined up shot (just reload after the challenge is earned) |
| Clean Sweep | Evidence recovered. 47 remains undetected. |
| Don't Do Drugs | Poison the target's drugs. Use the Fugu Fish and poison the stash in the dealer's apartment. |
| Hot Coffee | Place Fugu Fish poison into the King's coffee at the pagoda. |
| Let's Do Lunch | Place Fugu Fish poison in the King's sushi, near where you can push him down the cargo hole. |
| Master Poisoner | Complete Hot Coffee, Don't Do Drugs and Let's Do Lunch |
| Quid Pro Quo | Clear mission |
| Veiled Death Part 1 | Eliminate the target and dealer with a stealth-based point-shoot in the dealer’s apartment while wearing a policeman's uniform. |
| Veiled Death Part 2 | Eliminate the target in the dealer's disguise near where the King urinates by the exit. |
In the pagoda, next to the coffee cup 47 can poison
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Electrician, Janitor, Hope Goon |
| Evidence Collector | Collect the evidence in Terminus Hotel and Upper Floors |
| Infiltrator | Complete the chapter without being spotted. Terminus Hotel and Upper Floors. |
| Suit Only | Complete the chapter without using a disguise. Terminus Hotel and Upper Floors. |
| Housekeeping | Eliminate 10 enemies and remain unseen. You can do this using the Upper Floor's restroom and a radio. Simply hide the bodies in the stall; you don't recover your points, but you can restart a checkpoint after completing a challenge. |
| Don't Disturb | Reach room 899 without pacifying or killing anyone. |
| Hall Pass | Visit all areas of the chapter without being spotted. You can try the janitor disguise, which conveys the same neutral status as 47's suit in the Upper Floors. |
| An Evening in Paradise | Find a movie reel and play it in the projector in Upper Floors. A movie reel can be found in the janitorial closet next to the restroom or in the ballroom. |
| Inside Path | Go up to the 8th floor from the 7th floor using a specific path. Lure the enemy by keycard stairs away and go through the window on 7F. Use the ledge on 8F to reach room 899. Playing the movie does draw away a lot of the enemies near the exit. |
| The Man From South Dakota | Clear mission |
| The Electrician Part 1 | A tool of many uses. Use the screwdriver in an Electrician's garb to stealth kill someone and remain unseen. |
| The Electrician Part 2 | They never knew what hit them. Use the screwdriver in an Electrician's garb to stealth kill five enemies and remain unseen. |
Terminus Hotel. Check the hotel's frontdesk office. The evidence is on the table by the shotgun. A disguise may be prudent to infiltrate this heavily patrolled area.
Upper Floors. The room adjacent to the ballroom with the piano and the exit door.
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Chicago SWAT Officer, Chicago Policeman |
| Evidence Collector | Collect the evidence in Library, Shangri-La, and Train Station. |
| Infiltrator | Complete the chapter without being spotted. Burning Hotel, The Library, Rooftops, Shangri-La, Train Station |
| Suit Only | Complete the chapter without using a disguise. Burning Hotel, The Library, Rooftops, Shangri-La, Train Station |
| Picking on the New Guy | Use the rookie as a human shield. |
| Death from Above | Accidental kill with a library chandelier |
| Fields of Joy | Unseen for the whole chapter |
| Bong Hits | Take a Bong from Shangri-La, then melee an enemy with the item. Since the bong is breakable, find another bong and repeat the process. |
| Business is Booming | Open the safe in Shangri-La. The combination is on a Notebook in the same room as the safe, by the air vent. |
| In Stereo | Start the tape deck player in the disco room in Shangri-La. |
| The Tables Have Turned | Clear mission |
| Silence Please Part 1 | he boy in blue met Little Boy Blue (Subdue a police officer and hide the body) |
| Silence Please Part 2 | The boy in blue met Little Boy Blue (Subdue and hide 7 police officers - continuous; does not reset upon discovery) |
Library. The information desk around the statue has this evidence. A disguise may be needed to collect the item undetected.
Shangri-La. Counter in the room with the two police interrogating the doper on the sofa.
Train Station. On the information counter of the tenement where 47 starts off, before going through the door to the station platform. The police all around may mean you need a disguise to collect this undetected
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Strip Club Bouncer, Store Clerk, Chicago Police Officer, Chipmunk Costume |
| Evidence Collector | Collect the evidence in Courtyard, The Vixen Club, Derelict Store, Convenience Store, Loading Area, Chinese New Year |
| Infiltrator | Complete the chapter without being spotted. Courtyard, The Vixen Club, Dressing Rooms, Derelict Store, Convenience Store, Loading Area, Chinese New Year |
| Suit Only | Complete the chapter without using a disguise. Courtyard, The Vixen Club, Dressing Rooms, Derelict Store, Convenience Store, Loading Area, Chinese New Year |
| Private Dance | Kill target. Hide the body. Escape the Vixen Club unseen. Shooting Dom with the silenced JAGD P22G after his lap dance is best. You need a keycard and the silenced JAGD for this. |
| Dominated | Garrote target. Hide the body. Escape the Vixen Club unseen. Killing Dom in the bathroom is probably one of the better methods, although you can try and get away with it in the private booths area. |
| Schadenfreude | Use the disco ball to crush Dom in the Vixen Club. The damaged ball can be dislodged using the switch past the keycard door where the bachelor party is being held in the private corner booth. |
| Fire Sale | Turn off the sprinklers and start the firewords in the Convenience Store. |
| Two Rights Make a Right | Save the market vendor before he is killed by the target in the alley. |
| Moment of Bliss | Electrocute the target by rewiring the loose power cable. Throw the switch only when the target is urinating. |
| Fire Him | Sabotage the fuel pump in the fireworks area and the target dies after an elasped time. |
| X Marks the Spot | Kill the henchman who urinates by dropping the hanging cargo load in the alley where the target kills the market vendor. Eventually, another target will go to where 47 started this section; there is a second cargo load there. |
| Lieutenant Bad | Eliminated by proxy. Steal Birdie's file and the corrupt cop will kill your target for you in the police impound. |
| Cleaning Up in Chinatown | Lieutenant Bad, Fire Him, X Marks the Spot, Moment of Bliss all cleared |
| Damage Control | Clear mission |
| Swordplay Part 1 | Stealth kill one of Wade's henchmen using the katana. The katana is found from the stall run by the market vendor who is shot by the target in the alley. |
| Swordplay Part 2 | Stealth kill all of Wade's henchmen using the katana. The katana is found from the stall run by the market vendor who is shot by the target in the alley. |
| Swordplay Part 3 | Stealth kill all of Wade's henchmen using the katana while wearing the Chipmunk costume. The katana is found from the stall run by the market vendor who is shot by the target in the alley. The chipmunk costume is found on street level; from the top of the stairs of the police impound, turn left. The disguise is in that "empty" room. |
Courtyard. On the hood of the police cruiser with the shotgun. You need either a disguise, or a massacre to collect this
Vixen Club. In the office above the club's spot where the cover charge girl and the bouncer are.
Derelict Building. Where 47 drops down after dumping Amanda's corpse to distract the cops.
Convenience Store. The cashier's counter, by the register
Loading Area. In the corner office.
Chinese New Year. In the alley where the challenge X Marks the Spot can be completed. Check the spot where the cargo pallet will crash down. The evidence is there.
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Henchman, Rosewood Security Guard |
| Evidence Collector | Collect the evidence in Orphanage Halls and Central Heating |
| Infiltrator | Complete the chapter without being spotted. Victoria's Ward, Orphanage Halls, Central Heating |
| Suit Only | Complete the chapter without using a disguise. Victoria's Ward, Orphanage Halls, Central Heating |
| Good Samaritan | Save the imprisoned guard by taking out his torturers. |
| Out of Fuse | Collect all four fuses without being spotted |
| Playing with Balls | Hide enemy bodies in the 1F ball pen in the Orphanage's nursery. |
| Face Off | Kill Wade without being spotted. 47 entering point-shoot mode counts as being spotted. |
| The Mercenary | Clear mission |
| Subtle Injection Part 1 | Find the syringe in the infirmary or medicine room and throw the item like a knife for condition. Must be three kills in one quick string (no checkpoint restarts or too much time passed); note that a blood pool is created when someone is stealth-killed in this manner. |
| Subtle Injection Part 2 | Find the syringe in the infirmary or medicine room and throw the item like a knife for condition. Must be four kills in one quick string (no checkpoint restarts or too much time passed); note that a blood pool is created when someone is stealth-killed in this manner. |
| Subtle Injection Part 3 | Find the syringe in the infirmary or medicine room and throw the item like a knife for condition. Must be five kills in one quick string (no checkpoint restarts or too much time passed); note that a blood pool is created when someone is stealth-killed in this manner. |
Orphanage. On the desk near where the elevators are. A disguise or a massacre may be needed to acquire this item.
Central Heating. On some containers by the second set of enemies in the hallway. Luring them away and taking them down is possible.
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Hope Police Officer, Truck Driver, Hope Bouncer |
| Evidence Collector | Collect the evidence |
| Infiltrator | Complete the chapter without being spotted. |
| Suit Only | Complete the chapter without using a disguise. |
| Chew the Fat | Get to the Bartender without starging a barfight. |
| Clear the Air | Start a bar fight, get to the bartender, but do not participate in the barfight. |
| Ali | Knock out all the bouncers in the bar. You can do this during the barfight. |
| Duck and Cover | Do not get hit in the barfight. Completing Clear the Air will meet this challenge. |
| Just Passing Through | Clear mission |
In the office of the Great Balls of Fire
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Hope Policeman |
| Evidence Collector | Collect the evidence |
| Infiltrator | Complete the chapter without being spotted. |
| Suit Only | Complete the chapter without using a disguise. |
| Depends on the Girl | Lose the shooting contest |
| Bullseye | Win the shooting contest by scoring over 471 points |
| Assassins Signature | Win the shooting contest by scoring over 471 points using 47's Silverballers |
| Ultramax | Win the shooting contest by scoring over 471 points using the Ultramax weapon. |
| It Wouldn't Be Stealing | Do not enter the contest, collect the Silverballers and clear the mission |
| Shiver Me Timbers | Fire the cannon on the gun range by shooting the fuse. |
| Duck Hunting | Destroy 10 duck targets in the indoor gun range. |
| Choosing Weapons | Clear mission |
| Up Your Arsenal Part 1 | Stick to your guns. All of time. |
| Up Your Arsenal Part 2 | Stick to your guns. All of time. |
| Up Your Arsenal Part 3 | Stick to your guns. All of time. |
The evidence is in the secret survival bunker on the gun range.
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Barber, Hope Plumber, Hope Police Officer, Mechanic |
| Evidence Collector | Collect the evidence in Streets of Hope and Barbershop. |
| Infiltrator | Complete the chapter without being spotted. Streets of Hope and Barbershop. |
| Suit Only | Complete the chapter without using a disguise. Streets of Hope and Barbershop. |
| Oil is Thicker Than Blood. | Streets of Hope. Kill the target who hangs out on the porch in front of the scrap yard by pushing him into the vat of oil. |
| Get the Mechanic | Streets of Hope. Kill the target who walks through the scrap yard by crushing him underneath a raised car. 47 needs to take out the nearby NPCs so only the target will be lured under the car for crushing. |
| Kill Me, I'm the Cook | Any level. Use a stove to kill a target. The best candidate is the one who hangs out in the room above the convenience store. To detonate a stove, turn on the gas, then shoot the stovetop with a firearm. |
| Pump It Up | Streets of Hope. Accidental kill with the gas pump at the mechanics' shop. Sabotage the fuel pump in front of mechanic shop then wait for the target who goes from the Convenience Store to the garage to get in position. Shooting the spilled gasoline with a firearm will be enough to set off a catastrrophic series of explosions. |
| Shocking | Streets of Hope. Accidental kill with electricity. Sabotage the power cable by the transformer near the scrapyard's metal gate leading to the level's exit and throwing the timed switch as the target nears the gate. |
| Gotta Go | Barbershop. Accidental kill with electricity while the target urinates. Use the nearby wrench to loosen the wire, then power on the fusebox next to the wire. The execution will be automatically done. |
| Well Done | Barbershop. Accidental kill with fire. You want to take the Hope Policeman garb at the entry to the building's larder/cellar. Once you do, you can move to the storeroom undetected, take the lighter fluid (red bottle) and replace the bottle of hot suace (yellow bottle) in the larder/cellar. Don't loosen the wires for the "Gotta Go" challenge, or the cook (Mason) will kill himself before the goon who grabs the hot sauce bottle comes back. |
| Shave and a Haircut | Pacify Lenny in a barber's garb. |
| Accidents Happen | Clear Get the Mechanic, Kill Me I'm the Cook, Pump It Up, Shocking, Gotta Go, Well Done (all six) challenges. |
| The Weakest Link | Clear mission. |
| Safety Distance Part 1 | Snipe a target (Tyler) from the garage balcony into the convenience store's 2nd floor to kill target Take the plumber's garb and dispose of the target who comes up to the garage's balcony so you can snipe the conveinence store target in peace. |
| Safety Distance Part 2 | Snipe a target (Landon) from the convenience store's second floor to kill the target in the mechanic's garage second story balcony. |
| Safety Distance Part 3 | Snipe a target (Gavin) from the donut shop's second floor to snipe at the target on the scrapyard's entrance porch. |
Streets of Hope. In the mechanic / car garage's second floor. On a table by the clerks' desks.
Barbershop. On top the HDTV playing porn in the living room.
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Arms Dealer, Factory Guard, Truck Driver, Chipmunk Costume |
| Evidence Collector | Collect the evidence in Dead End, Old Mill, Descent, Factory Compound |
| Infiltrator | Complete the chapter without being spotted. Dead End, Old Mill, Descent, Factory Compound |
| Suit Only | Complete the chapter without using a disguise. Dead End, Old Mill, Descent, Factory Compound |
| Sore Loser | Eliminate the guards playing the videogame and destroy the game console (shoot the TV below it). |
| Cliffhanger | Send a guard flying by yanking them out the window (defenestration). |
| New Toys | Use a Proximity Mine to kill five enemies (all at once or piecemeal). |
| Seal the Deal | Enter the lobby unseen |
| Packing Heat | Enter the storage rooms in Dead End and Factory Compound. A keycard is required. One can be found in one of the shacks in Dead End, but there is one in each of the other levels. |
| Infiltration | Clear mission |
| Under the Bridge Part 1 | Factory Compound. Snipe an enemy at the bridge with no suspicion or alarm raised using the Kazo TRG |
| Under the Bridge Part 2 | Factory Compound. Snipe three enemies at the bridge with no suspicion or alarm raised using the Kazo TRG and within 10 seconds. |
| Under the Bridge Part 3 | Factory Compound. Snipe three enemies (do it again) at the bridge with no suspicion or alarm raised using the Kazo TRG |
Dead End. In the final building with the exit, check the communications console for the evidence.
Old Mill. On top of the gaming console.
Descent. In the room before the player-used checkpoint. Two guards will be discussing deployment in the mines.
Factory Compound. The information desk in the giant lobby.
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Factory Guard, Researcher, Scientist |
| Evidence Collector | Collect the evidence in Test Facility, Decontamination, R&D |
| Infiltrator | Complete the chapter without being spotted. Test Facility, Decontamination, R&D |
| Suit Only | Complete the chapter without using a disguise. Test Facility, Decontamination, R&D |
| Good Test Results | Test Facility. Activate the minefield test prematurely to kill Dr. Green when he goes down into the test area. It's recommended to get the checkpoint in the back, steal a uniform (the factory guard disguise is better) or time the enemy movement so Green is in the killzone before you hit the switch in the control room. |
| The Abyss Gazes Back | Test Facility. Destroy the glass floor of the main test chamber to cause Dr. Green to fall to his death. Remote mines are in the locked room on the bottom floor in the corridor where the STG 58 was, but three shots from a silenced Silver Baller will break the glass floor as well. |
| The Common Good | Test Facility. Sabotage the prox mine Dr. Green examines with a proximity sensor disabler. One of the best indirect methods to kill target and escape. |
| Scientific Thoroughness | Clear the Good Test Results, Abyss Gazes Back, and Common Good challenges. |
| Happy Birthday | Decon. Carl's colleagues eliminated, Carl is left alive. This will negate the Infiltrator challenge. Take out the cake stripper, then have 47 hide in the cake. Use the automatic point shoot when all five men are in the room. Place enough shots to kill all four guards but leave Carl the scientist alive. You may reload a checkpoint after this is completed. |
| In the Right Space | Silo. Locate the "Test Chamber" room where explosives are used in a vacuum. The best costume for this is a scientist garb (to bypass the guards). Use the bomb chamber's opacity to hide from view and lure the panel scientist away with the robot arm in the corner. When Valentine steps into the chamber, close it and kill him. |
| The Shock Doctrine | Silo. Dr. Valentine (the black scientist) can be electrocuted in the taser/shock test-lab labeled the "Special Weapons" room. The safety code is in the lab down the stairs from the taser room; the panel to operate the mega-taser when Valentine is the PC facing the firing area; Valetine will always "turn off" the machine (even if it was off already) before stepping into the test floor, so 47 needs to manually turn it back on to fry him. |
| Eureka | Silo. Swap the fuel for hair restorer in R&D. The fuel is in the darkened Chemical Lab that is below the active (lit up) Chem Lab between Special Weapons and Test Chamber labs. Simply place the fluid in the green fluid beaker and watch the Doc set himself on fire. |
| Doctor in the House | Clear the In the Right Space, Shock Doctrine, Eureka challenges. |
| Strap Him In | Silo. Dr. Ashford has a solitary examination room under the stairs which lead to bottom of the silo. When Ashford sits in the chair, hit the control panel and chew him up. You may need a scientist or guard disguise to get this close without sounding an alarm. |
| Unseen | Silo. Kill Dr. Ashfrod when the steam in the silo is obscuring everyone's view. Dispose of his body after killing him, and remain undetected. |
| Experimenting | Complete the Strap Him In and Unseen challenges |
| Research and Hidings | Pacify seven researchers (guys in blue Dexter Industries uniforms) and hide them in a closet or enclosed dump. 47 must remain unseen at all times (meaning any suspicion will negate the counter). Restarting from a checkpoint also resets the counter to zero. The subdual technique is not the problem but being detected is. If you are curious, the syringe's melee attack counts as a "knock out" for this challenge (even though you are credited with a silent kill), so if you grab a syringe, you can go back up the silo's upper area (Valentine's workshops) to knock out the researchers and the guards who remain. |
| Ground Zero | Clear mission |
| Reap What You Sow Part 1 | Dump a yellow scientist body into the pig swill in the back of the test chamber. 47 must remain undetected for this to count and Dr. Green also counts for this condition. |
| Reap What You Sow Part 2 | Dump five yellow scientist bodies into the pig swill in the back of the test chamber. 47 must remain undetected for this to count and Dr. Green also counts for this condition. |
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Factory Guard, The Patriot, Patriot's Entourage |
| Evidence Collector | Collect the evidence in Patriot's Hangar and The Arena |
| Infiltrator | Complete the chapter without being spotted. Patriot's Hangar and The Arena |
| Suit Only | Complete the chapter without using a disguise. Patriot's Hangar and The Arena |
| Lost and Found | Find the keycard. It's in the small maze of boxes near the corner of the hangar where the evidence is. |
| A Real Patriot | Take the Patriot's disguise, hide his body, and enter the arena unseen. |
| Blood Sport | Enter the cage and fight Sanchez as the Patriot |
| Untouchable | Enter the cage and fight Sanchez as the Patriot without missing a single Quick Time Event. |
| Light Rig | Kill the target by lowering the lighting boom from the third level of the arena. |
| Wing Man | Kill the target with a sniper rifle and remain undetected as the shooter. No other persons can die from the shot. |
| My Enemy | Kill target with an explosive. |
| Technical Knockout | Clear Light Rig, Wing Man, and My Enemy challenges. |
| How the Might Fell | Clear mission |
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Scarecrow, Agency Soldier, Agent 47's Suit |
| Evidence Collector | Collect the evidence in Parking Lot, Reception, Cornfield |
| Infiltrator | Complete the chapter without being spotted. Parking Lot, Reception, Cornfield |
| Suit Only | Complete the chapter without using a disguise. Parking Lot, Reception, Cornfield |
| Intervene | Save the two civilians in Parking Lot and Reception by killing their Agency captors. |
| Black Widower | Parking Lot. Kill the target by poisoning the coffee with rat poison. The rat poison is in the corner of the motel's first floor. The drink to poison is on the far bar on the mini-golf course. |
| Electro Cute | Cornfield. Electrocute the target by re-wiring the power cable and turning on the generator. |
| Skirt Chaser | Black Widower and Electro Cute challenges done. |
| Scarecrow | Cornfield. Dress as the Scarecrow, then kill 10 enemies without being spotted. |
| A Calm Before the Storm | Clear mission |
| Angel of Death Part 1 | Kill two targets with one accident. The two Radonic sisters in Reception can be killed with a single gasoline station explosion. |
| Angel of Death Part 2 | unknown |
| Angel of Death Part 3 | unknown |
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Court Security Guard, Court Usher, Tin Foil Hat Man, Judge, Hope Police Officer |
| Evidence Collector | Collect the evidence in Courthouse, Holding Cells, Prison |
| Infiltrator | Complete the chapter without being spotted. Courthouse, Holding Cells, Prison |
| Suit Only | Complete the chapter without using a disguise. Courthouse, Holding Cells, Prison |
| Obstruction | Turn off the video evidence in the courtroom. You will have to wait for the video to start first (about 3 minutes after the stage starts). There are two video stations - one in the courtroom's 2F and one in the judge's private chambers. |
| No Collateral Damage | Clear the mission with no casualties. Subdual is okay (as long as you don't have 47 break necks). |
| Take the Fall | Take the Tin Foil Hat Man disguise and get the judge to sentence 47 to jail. Enter the Holding Cells and walk to your cell. |
| Take Office | Take the judge's disguise and enter the Holding Cells. |
| One Man Riot | Find the glass shiv in the evidence room in Courtroom, then stealth kill 10 enemies. Do not throw the weapon, or the counter may reset. |
| So Close Yet So Far | Clear mission |
| Judgment Day Part 1 | Aquire the Jugde disguise and knock out and hide one Court Usher. |
| Judgment Day Part 2 | Aquire the Judge disguise and knock out and hide 3 Court Ushers. |
| Judgment Day Part 3 | Aquire the Judge disguise and gavel and kill the Tin Foil Hat Man with the gavel. |
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Hope Police Officer, Agency Grunt, Agency Heavy Trooper |
| Evidence Collector | Collect the evidence in County Jail, Outgunned, Burn, Hope Fair |
| Infiltrator | Complete the chapter without being spotted. County Jail, Outgunned, Burn, Hope Fair, Outskirts |
| Suit Only | Complete the chapter without using a disguise. County Jail, Outgunned, Burn, Hope Fair, Outskirts |
| Vigilante | Knock out policemen with subduals. |
| Misty Eyes | Eliminate enemies in haze without being spotted. |
| Heavy Armor | Take an Agency Heavy Trooper as a human shield and kill four enemies. |
| A Cleansing Fire | Clear mission |
| Surgical Precision Part 1 | Eliminate 3 enemies without arousing an alert (headshots). Easily done with point-shooting enemies in the head. Try the four enemies who are watching the tanker truck burn. |
| Surgical Precision Part 2 | Eliminate 5 enemies without arousing an alert (headshots). Point-shooting enemies will help you with this challenge. |
| Surgical Precision Part 3 | Eliminate 7 enemies without arousing an alert (headshots). You will need to point-shoot enemies for this one. |
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Blackwater Bodyguard, Blackwater Custodian, Plumber, Samurai Costume, Blackwater Recptionist, Blackwater Manager, Blackwater Park Interior Guard, Blackwater Park Exterior Guard, Blackwater Tactical Team |
| Evidence Collector | Collect the evidence in Blackwater Park and The Penthouse |
| Infiltrator | Complete the chapter without being spotted. Blackwater Park and The Penthouse |
| Suit Only | Complete the chapter without using a disguise. Blackwater Park and The Penthouse |
| Crash Course | Find the movie in the condo and start it in the projector room. There are two movie reels in the adjacent rooms. |
| Laundry Day | Hide bodies using the laundry chute |
| Horn of Plenty | Complete Savage Sushi, Straight to the Heart, Bones, Fired Up, Mockingbird, Skin Trade challenges. |
| You Can Manage | Use the Blackwater Manager disguise (the red bellhop suit) to meet Dexter's security manager (the woman) and enter the lift to Penthouse |
| I Got My Eyes on You | Use the security woman's eyes to unlock the elevator retinal scanner and use the lift. |
| Hack N Backslash | Override retinal scanner, enter lift to Penthouse. The override terminal is in the security office on the ground floor. |
| Mile High Club | Clear the You Can Manage, I Got My Eyes On You, Hack n Backslash challenges. |
| Whaling | Enemies harpooned in Penthouse. The harpoon gun cannot be aimed, only fired by the switch on the weapon. |
| Cetacea | Five enemies crushed by whale skeleton in Penthouse. The switch is on the upper floor in the same room. |
| Hallelujah | Five enemies dumped over the edge of the building (or sent flying). |
| Savage Sushi | Target poisoned. The poison is in the laser-protected weapons room near Lenny's bedroom. The sushi is on the tray in the long dining table room. |
| Straight to the Heart | Target harpooned. You may need to distract her by turning on the Dexter Factory diorama. The harpoon gun cannot be aimed, only fired by the switch on the weapon. |
| Bones | Target crushed by whale skeleton in Penthouse. The switch is on the upper floor in the same room. |
| Fired Up | Target incinerated. Use the gasoline can from the outdoor stove outside Lenny's bedroom to kill the target. Throw the gas can into the working fireplace when Layla stands near the fire. |
| Mockingbird | Target sniped off the building with a Kazo TRG. The sniper rifle is in Lenny's bedroom. The window will let you fire on Layla. |
| Skin Trade | Follow Layla into the panic room (she must enter first). A cut-scene will follow; when you have control again, killing the target satisfies this challenge. |
| Blue Collar | Use the Plumber's disguise, kill the target, and clear the mission while remaining unspotted. |
| Hit Him Where It Hurts | Clear mission |
| Ronin Part 1 | Use a katana while in a Samurai Armor disguise and stealth kill enemies. |
| Ronin Part 2 | Use a katana while in a Samurai Armor disguise and stealth kill 7 enemies. |
| Ronin Part 3 | Kill your target with a katana while in a Samurai Armor disguise (And hide the body?). |
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Blackwater Tactical Team |
| Evidence Collector | Collect all the evidence |
| Infiltrator | Complete the chapter without being spotted. |
| Suit Only | Complete the chapter without using a disguise. |
| All Roads Lead to Dexter | Take all three paths to Dexter: through the minefield, through the air vent (to or from the minefield, it doesn't seem to matter), and trough the front door of the storeroom (Blend past the guards) |
| Stay on Target | Clear the mission in 3 minutes or less (there needs to be more than 1 minute and spare change remaining on the timer). |
| Hazardous | One accident. Two kills. This challenge is difficult to do without a checkpoint, since 47 starts with no items nearby he can throw to lure two enemies under the suspended cargo. Consider starting from the checkpoint at the top of the stairs and luring enough enemies under the hanging cargo. |
| Axed | Take the fire axe from the store room or the evidence room and stealth kill five enemies |
| It's Personal | Target is strangled. Take the "back" route past the minefields to get behind Dexter. |
| Face to Face | Clear mission |
| Take Em Down Part 1 | Commit 3 headshots. |
| Take Em Down Part 2 | Dump 6 bodies over the ledge. |
| Take Em Down Part 3 | 10 unseen kills. |
| Challenge | Conditions and Criteria |
|---|---|
| Chameleon | Collect the following Disguises (see Items): Agency Grunt, Agency Technician, Agency Heavy Trooper |
| Evidence Collector | Collect the evidence in Cemetary Entrance, Burnwood Family Tomb, Crematorium |
| Infiltrator | Complete the chapter without being spotted. Cemetary Entrance, Burnwood Family Tomb, Crematorium |
| Suit Only | Complete the chapter without using a disguise. Cemetary Entrance, Burnwood Family Tomb, Crematorium |
| Wolf in Sheep's Clothing | Get the Agency Technician's disguise (there's a white bag with it in the rear of the Burnwood Family Tomb area), kill the target Jade, hide her body, and do it all without being spotted. |
| Heart of Stone | Kill the target by sabotaging the coffin suspended by the crane. |
| Crossed Out | Kill the target by caving in the cemetary tunnel with an explosion. |
| Numb | Complete the Heart of Stone and Crossed Out challenges |
| Arm's Length Principle | Use a remote explosive or proximity mine and kill a Praetorian. |
| Predator | Garrote three Praetorians without being spotted. |
| It Ain't Over Until | Clear mission |
| The Higher Ground Part 1 | Get three headshots without arousing an alert or too much supicion with the sniper rifle. |
| The Higher Ground Part 2 | Get five headshots with the sniper rifle, and done in 10 seconds. |
| The Higher Ground Part 3 | Get seven headshots without arousing an alert with the sniper rifle. |
| Agency Grunt | Operation Sledgehammer, Absolution |
| Agency Heavy Trooper | Operation Sledgehammer, Absolution |
| Agency Soldier | Operation Sledgehammer, Absolution |
| Agency Technician | Absolution (Burnwood Family Tomb) |
| Agent 47's Suit | Attack of the Saints (Parking) |
| Arms Dealer | Dexter Industries (Dead End) |
| Barber | Shaving Lenny (Barbershop) |
| Bird Costume | One of a Kind |
| Blackwater Bodyguard | Blackwater Park (Penthouse) |
| Blackwater Custodian | Blackwater Park (Grounds) |
| Blackwater Manager | Blackwater Park (Grounds) |
| Blackwater Park Exterior Guard | Blackwater Park (Grounds) |
| Blackwater Park Interior Guard | Blackwater Park (Grounds) |
| Blackwater Receptionist | Blackwater Park (Grounds) |
| Blackwater Tactical Team | Blackwater Park (Penthouse) |
| Chef | A Personal Contract |
| Chicago Police Officer | If you have difficulties finding this disguise, this game is not for you. |
| Chicago SWAT Officer | Run For Your Life; as Back Up for any stage in Chicago. |
| Chipmunk | Run For Your Life (Chinese New Year); Dexter Industries (Factory Compound) |
| Court Security Guard | Skurkys Law (Courthouse) |
| Court Usher | Skurkys Law (Courthouse) |
| Dealer | King of Chinatown |
| Electrician | Terminus Hotel |
| Factory Guard | Dexter Industries, Death Factory |
| Gardener | A Personal Contract |
| Henchman | Rosewood |
| Hope Bouncer | Welcome to Hope |
| Hope Goon | Terminus |
| Hope Plumber | Shaving Lenny (Streets of Hope) |
| Hope Police Officer | Welcome to Hope, Birdies Gift, Shaving Lenny |
| Hot Sauce Factory Chef | One of a Kind |
| Ice Cream Truck Driver | One of a Kind |
| Janitor | Terminus Hotel |
| Judge | Skurkys Law (Courthouse) |
| Mansion Exterior Guard | A Personal Contract |
| Mansion Interior Guard | A Personal Contract |
| Market Vendor | King of Chinatown, Run For Your Life |
| Mechanic | Shaving Lenny (Streets of Hope) |
| Patriot | Fight Night (Patriot's Hangar) |
| Patriot's Entourage | Fight Night |
| Plumber | Blackwater Park (Grounds) |
| Priest | Rosewood |
| Researcher | Death Factory |
| Robe | Attack of the Saints |
| Rosewood Security Guard | Rosewood |
| Samurai | Blackwater Park Penthouse |
| Scarecrow | Attack of the Saints (Cornfield) |
| Scientist | Death Factory |
| Sewer Worker | One of a Kind |
| Store Clerk | Hunter and Hunted (Convenience Store) |
| Strip Club Bouncer | Hunter and Hunted (The Vixen Club) |
| Tin Foil Hat Man | Skurkys Law (Courthouse) |
| Truck Driver | Welcome to Hope, Dexter Industries (Factory Compound) |
| Chameleon | Collect the following Disguises (see Items): Hope Police Officer, Truck Driver, Hope Bouncer |
| Evidence Collector | Collect the evidence |
| Infiltrator | Complete the chapter without being spotted. |
| Suit Only | Complete the chapter without using a disguise. |
| Chew the Fat | Get to the Bartender without starging a barfight. |
| Clear the Air | Start a bar fight, get to the bartender, but do not participate in the barfight. |
| Ali | Knock out all the bouncers in the bar. You can do this during the barfight. |
| Duck and Cover | Do not get hit in the barfight. Completing Clear the Air will meet this challenge. |
| Just Passing Through | Clear mission |
Achievements and trophies are listed alphabetically for ease of indexing.
| Needle Pumper | Conduct stealth kills with syringe. |
| Undertaker | Hiding pacified bodies in body dumps. |
| Piano Man | Commit fiberwire kills |
| Reaper Man | Accrue kills from point-shooting |
| Sandman | Commit choke-hold and subdues |
| Dynasty Warrior | Commit kills with the katana. |
| Dynamite Harry | Commit kills with remote explosives |
| Gunslinger | Commit kills with a revolver. |
| Bartender | Commit kills with drink bottles. |
| Champion | Commit kills with bare-handed combat. |
| Berserker | Commit kills with the fire axe. |
| Brutus | Stealth kill with a knife. |
| Viking | Commit kills with wood clubs (golf clubs) |
| Tank | Have 47 take damage from enemy attacks. |
| Pitcher | Commit sharp object throw-kills. |
| Spook | Eliminate enemies with a silenced handgun. |
| Jinx | Commit kills via accidental means. |
| Maestro | Commit kills with a sniper rifle |
| Glass Cannon | Commit kills with a shotgun |
| Bank Robber | Take hostages and get them killed by enemies. |
Earning the target score in a chapter's level will unlock the next Assassin Technique. Note that there are considerably more than 30 levels where a player may earn a high score, to insure that all 30 techniques are unlockable.
| Level 1 | |
|---|---|
| Weapon Handling 1 | Weapon recoil is reduced. |
| Chameleon 1 | Hiding in plain sight allows 47 to replenish his Instinct. |
| Instinctive Shot 1 | Tagging in point-shoot consumes less Instinct over time. |
| Pain Suppression 1 | Improves recovery time. |
| Dual Wielding Expertise 1 | Accuracy improved for dual-wielded weapons. |
| Pure Instinct 1 | More Instinct is earned from actions and items. |
| Hand-to-Hand 1 | Reaction time in CQC combat improved. |
| Controlled Breathing 1 | Stability for sniper rifles improved. |
| Iron Man 1 | Sprinting speed increased by 2 percent |
| Throwing 1 | Light objects (knives, bottles, etc.) enjoy increased throwing range. |
| Level 2 | |
|---|---|
| Weapon Handling 2 | Reloading for weapons is faster. |
| Chameleon 2 | Instinct costs for blending is reduced. |
| Instinctive Shot 2 | Tagging in point-shoot consumes even less Instinct over time. |
| Pain Suppression 2 | Increases damage endurance (either HP amount increased, or damage reduced) |
| Dual Wielding Expertise 2 | Rate of fire for dual-wielded weapons increased. |
| Pure Instinct 2 | Maximum Instinct increased. |
| Hand-to-Hand 2 | Reduces the time needed for 47 to subdue targets. |
| Controlled Breathing 2 | 47 can maintain a steady aim (hold breath by half-depressing the trigger) longer. |
| Iron Man 2 | Sprinting speed increased by 4 percent. |
| Throwing 2 | Heavy objects (bricks, gas cans, etc.) enjoy increased throwing range. |
| Level 3 | |
|---|---|
| Weapon Handling 3 | Recoil reduced more, reloading times also improved. |
| Chameleon 3 | Instinct replenishes when hiding in plain sight and Blending costs reduced further. |
| Instinctive Shot 3 | Tagging in point-shoot mode uses the least amount of Instinct allowed. |
| Pain Suppression 3 | Further improvements to damage recovery time and life is increased. |
| Dual Wielding Expertise 3 | Accuracy and rate of fire increased further for dual-wielded weapons. |
| Pure Instinct 3 | Instinct gains and maximum Instinct amount are increased/improved. |
| Hand-to-Hand 3 | Reaction time in CQC and subdual times improved further. |
| Controlled Breathing 3 | Stability for the sniper rifle and "steady aim" times improved more. |
| Iron Man 3 | Sprinting speed increased by 7 percent. |
| Throwing 3 | All objects enjoy a further increase of throwing range. |
POSITIVE ACTIONS
#Objective(s) completed.
The more objectives a chapter's area has, the greater the score.
#Target(s) neutralized.
More targets, greater score. Also breaking news: 2+2=4
#Evidence collected.
This nullifies the discovery penalty.
#Body hidden.
This nullifies the difference between non-target pacification and stealth kill bonus.
#Stealth kill accomplished.
#Head shot accomplished with firearm or thrown piercing weapon.
#Signature kill accomplished.
Signature kills are fiber wire kills and certain other challenge or accident kills.
NEGATIVE ACTIONS
#Being spotted.
The first time 47 is spotted, the score is docked. This nullifies the evidence collected bonus.
#Pacify or subdue a non-target hostile.
Nullify this penalty by hiding the body.
#Killing an unarmed person (civilian).
There is no means to recover from this penalty.
SCORE MULTIPLIER
Your score can be multiplied by completing challenges. For challenges in a level, you can complete the challenge, then immediately pause and restart from the last checkpoint (for short stages like King of Chinatown, Birdies Gift, and Welcome to Hope, that restarts the whole mission).
FIREARMS
Jagd P22G
MELEE WEAPONS
AXE -
in the gardens, stuck on a tree at the beginning (to the left of the round grille as you enter the area with the first guard in the mission)
BRICK -
scattered around the gardens area
BOOK -
under the gazebo at the left side of the gardens, down from the tennis courts
COFFEE MUG -
in the tennis courts, on a table
WRENCH -
in the garden, in the area with the first guard in the mission
KITCHEN KNIFE -
in the kitchen, on the counter
RADIO -
in the kitchen, on a shelf
FILET KNIFE -
in the kitchen, and on the balcony immediately after exiting the garden
HAMMER -
in the garden, on a low wall near the giant shield sculpture
FIRE POKER -
by the fire on the main floor of the house
FIREARMS
HX UMP -
Crate above King's car, and carried by SWAT team members
Z&M Model 60 -
On some police officers
Swiss 3000 -
On Snowman and in some crates
Kazo TRG -
In Snowman's apartment
MELEE WEAPONS
Gasoline Can
Bottle
Kitchen knife - Used by several chefs
Brick
Axe
Filet knife
FIREARMS
Z&M Model 60 -
Carried by all enemies
Mustang Snub - 47 starts the mission with this
M590 12GA -
Carried by enemy reinforcements
MELEE WEAPONS
Bottle
Brick
Fire extinguisher
Gasoline can
Iron
Knife
Measuring tape
Plunger
Radio
Scissors
Screwdriver
Statue bust
Vase
Wrench